Loorik Candy Cannon starts with a splash display during the initial load time. After loading, the software opens a main menu that shows the central logo and several navigation buttons. From this menu, the user can open settings, access the candy shop, select a stage from a list, or start the activity. The settings dialog provides simple controls to mute the background music, mute the sound effects, and return to the previous screen.
During the active phase, the display shows an empty container and a generator object. When the user taps the screen, the generator releases sweets that fall downward. The user must drop enough sweets to reach a specific marked line inside the container. If any falling sweets spill outside the edges of the container, the current stage ends in failure. The application features multiple stages, and the difficulty increases as the user progresses through them.
The Loorik Candy Cannon also includes a shop interface where the user can pick different visual types of sweets. If a selected candy type is not accessible, a warning dialog appears to inform the user. When a stage finishes, a final screen displays a completion message alongside two buttons that allow the user to either repeat the current stage or go back to the main menu.